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Category Archives: Ps3

Remember me – A hunt for memories

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What would you do if you could reset unpleasant memories, share your precious moments with your loved one, see things through their eyes, feel what they felt in that situation? And when you happen to have the ability to alter those memories, turn, twist and form them just as you like? Would you use it?

Nilin has this unique ability and ,as a memory hunter of the Errorist, decided to use it against the corrupt industry of memory trade and the city of Neo-Paris (You guess right, it’s a futuristic setting). Of course along her way, something went terribly wrong and she got captured and her memory deleted and this, ladys and gentelmen, is where our game starts.

A story full of questions underlined with philosophical flavour and rounded with action gameplay. Oh, I’m going to have fun with this one…in one way or another…

I will start with the gameplay. First of all, the levels are very, very linear. Most of the time, it is essentially a road with tiny branches in which upgrades wait to be collected by the player. You have to go from A to B to continue the story and you will meet obstacles along the way. Either enemies you have to fight or you have climb around an obstacle.

The combat system…is interesting. Yes, we settle with “interesting” here as description, since I lack a better term. You will fight, for the most time, hand to hand and try to execute combos. Nothing out of ordinary, but you decide which button does what effect in the combo. I’m aware how stupid this wording sounds, so let me explain this in a more detailed way. There are different combo-sets which you gain throughout the story and you can unlock different buttons to fill those combos, so you can execute them in battle.

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There are buttons which can fill up your Focus-Gauge (which you need to activate special attacks), some which do more damage, some which can heal you (…I can’t really come up with a decent explanation how this should work, other than Nilin has to be a complete sadist who takes pleasure in the pain of others.) and some which can enhance the effect of the buttons which follow in the combo. So you can create a combo-chain which does damage, heals you and does other nasty things.

Naturally, your enemies try to break your combo and they do a really good job. Of course, you can dodge and try to continue your combo, but with a narrow battleground with lots of annoying enemies, this isn’t as easy as it may sound. I have nothing against difficult battles, but some battles are difficult because I can lock the camera on an enemy which I want to keep in sight, so I can dodge its attacks.

For example, there is an enemy type which is stronger when other monsters/people are around. The logical solution to this problem is “kill the critters -> then kill the bigger critter”. This would be go smoothly, wouldn’t the camera switch when I take a few steps forward (you can’t control the camera by the way) in a way I can’t see the bigger critter attacking me from behind. It’s really annoying. The only time you can lock on an enemy is in “gun mode” (or rather the gun-like weapon which you obtain in the story).

But that aside, what is with the whole memory stealing and memory altering? That should be the focus in the story, right?…Right? It revolves around it, but the parts in which you use your altering ability are few and this is really a pity. How do you alter memories? Well, you see a sequence which you can rewind and you alter some details which lead to another outcome. It’s a really nice aspect of the game, but like I said, they are few, unfortunately. This system would be good for side quests in which you decide what the people think and remember. Ah, I should mention that this game has no side quests.

Now let’s get to the last point(s). The story and atmosphere.

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Corrupt state/industry? Check. Rebells who do questionable things? Check. An (at first) amnesiac protagonist? Memory dealing/altering? Check. Yes, we had all those things in a way. (Why am I reminded of Total Recall?) But what is important is the presentation and in what way you do it.

When I say, the story isn’t surprising and predictable, I have to add, that I have the ability or more the curse to predict twists and turns in a story before they happen. (Which led to my reputation of being a “walking spoiler”) So…How predictable was it for me? To say it metaphorically…Some things had the nasty flavour of a punch in the face, because I have not only seen it coming, but it was so predictable that it hurt me. (or rather my non-existent heart). But I will forgive that…somewhat, since the story is not that bad, not at all, just not the strongest or the best thought out. Just some things had me raise my eyebrow and say “Really now?”

I have to give credit for the designs in this game. They are interesting to look at and you have the feeling that someone has put thought in it and tried to make a good world and atmosphere which goes along with the story. On one hand there are the Slums with the ghoul like creatures  and other poor people who wither in pain, on the other the city were people talk normally to each other. It is not the best I have seen, but it’s well made. This and the naming theme in this game. (Slum 404, the Errorists, Bad Request…etc. and the fact that Edge has a resemblence to Alex Mercer (Prototype))

My conclusion on the hunt? I didn’t expect anything from it or at least, I tried to not expect anything. The Artwork is great and so is the world in my opinion, but in the gameplay and writing section it isn’t more than medicore. There was a lot of unused potential which was, sadly, not used. I could talk about the story more, but  I don’t want to spoil anything for those, who haven’t played it yet. I will sum it up in the words, such a topic as story is hard to bring in a game and this game bit a little to much then it could chew in the end.

For those who want to know what Nilin means…It means flower. Nalin means lotus, in the buddhism, its the flower of enlightment…Yeah.

 
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Posted by on June 7, 2013 in Ps3

 

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Dragon’s Dogma Dark Arisen – A Hunt through the Dungeon

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Did the DLC meet my expectation? Yes, it does, since my expectation was that nothing with the major flaws I have for the game will be corrected (All included in the other Dragon’s Dogma post inclusive Story-analysis) . But that is perfectly understandable for me, since if they did, it would be more profitable for them to release a new game (since the flaws are more storybased then really the mechanics.)

The dungeon has somewhat of a Dark Souls feeling. Wait, let me rephrase that. It is some sort of Dark Souls in the Dragon’s Dogma Universe.

Before someone calls me out for using these two games in one sentence and, by god, comparing them, I wrote some sort, not it is. I played Dark Souls. I know that it has a different battle system, a different setting and personally, I found Dark Souls a lot more harder than Dragon’s Dogma, but I can’t help but feel reminded of it when I play Dark Arisen. Not really because of the game, but because of the atmosphere.

What both games capture quite nicely is the foreboding feeling when the Arisen and companions venture deeper and deeper through the zigzagged hallways, littered with corpses of those who came before you. They warn you to turn back, some lament that they shouldn’t have come here. Everything adds up to this feeling.

And of course, in such a dark dungeon there are loads of treasures waiting to be discovered by you. Look around carefully , maybe there are some items which could save your digital life.

I haven’t read any review of this. I started a brand new game with Dark Souls and tried to enter this Dungeon with a LvL 10 Character. Yeah, you might call me stupid or insane. I survived the first few beasts ( a pack of white wolfs/hyenas (?), a cyclops with a lot of bombs and healing equitment, mind you), but then I was introduced to Death…and I retreated to the exit. And by retreat, I mean, running for my dear life and “screaming” at my pawns to follow me.

Main pawn is here, Alisa is here….wait, where the hell is Steve?

Steve hasn’t made it. He died so we could escape…Well, truth is, he was suicidal and wanted to take on Death alone. As mage. Against a dark huge being with a giant scythe. You can guess, the results weren’t pretty. Now, he is the half of the man he used to be…A moment of silence for Steve.

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One second in enough. I need a new pawn. Damn you, death…

Of course, the AI in this game isn’t flawless and I had my moments where I was quite frustrated with the behavior of my pawns, but it could be a lot worse.

After gaining some Levels, I tried it again and stepped down into the depths of Bitterblack Isles again. Since I have some experience with Dark Souls and it’s precessor Demon’s Souls, I’m the type of gamer who advances rather carefully and enough healing items, because I take the “around every corner there could be an enemy” – thing seriously and I wasn’t disappointed. To shorten this a bit, Steve wasn’t the only one who died down there.

Later on, the Levels you have gathered throughout the game, don’t seem to really matter anymore, since those monsters will kill you either way, if you don’t watch out. Just like Dark Souls/Demon’s Souls, watch your back or you meet death (personally or through another monster) quite quickly. Frustrating without a doubt, but still worth it.

Additionally to the Bitterblack Isles, there are more costumation options for your character and your pawn, new equipmet, skills, monsters  and the option to select Japanese voiceover.

My conclusion? The challenge makes the hunt so much more enjoyable. It’s a good addition to Dragon’s Dogma, even when it focuses more on the Battle aspect than on the story. The atmosphere, the setting, the feeling you get, everything seems right. The difficult Level is frustrating but rewarding, but might be walking on the fine line to being unfair. This is something every hard game can be accused off, but if there is a chance of winning…Let’s say I tend to say, it’s fair (in most cases)

So, until the next game and the next hunt…for Souls

 
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Posted by on May 1, 2013 in Ps3

 

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Dragon’s Dogma – The Arisen and the Hunt for the Dragon

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Before I get to the Dark Arisen DLC, I would  like to recap what I thought about the original game in general.

First of all, I won’t deny that I was a little bit hyped about this one before I bought it. I normally avoid something like that…You know, you were promised a good, delicious prey and then you get an old, as though as leather piece of meat from yesterday. Yeah, disappointment clouds the overall judgement.

But how can a hunter at heart deny a game where you can kill cyclops, griffins and other mythical creatures on daily basis? I could not, even if I had my doubts at the beginning, which , unfortunately, were justified.

Don’t get me wrong, I really enjoyed the gameplay. Climbing up the giant enemies, find weak points, have AI-comrades that have, at least, an idea how to handle such creatures, different classes to choose from with different abilities, a giant map to explore with day and night changes… Just, what could possibily go wrong? (Yes, this sentence is dripping with sarcasm…)

Where to begin, where to begin…?

Personally, I find the Pawn-System quite enjoyable, although those people (“beings” or whatever they really are) tend to break the silence more often than it needs to be. It’s a nice idea when companions make comments on quests (and maybe help you with dropping hints) or the landscapes while you are walking around, but not all the time. I give credit for at least trying to give the Pawns in this game more depth as “living beings”, even when they don’t learn to acknowledge the fact that I know that Goblins hate fire.

The AI pawn…I don’t know what to say about them. Of course, they are flawed and create some frustrating moments (Goblin hate fire! – Somehow killing your own pawns seems to be a satisfing thing at times… Come here, pal. I promise there are no dangerous monsters down there. *insert a cruel laugh, before feeding the pawn to another monster*) But in cases of AI, I have seen a lot worse programmed companions. A lot worse. I won’t deny that I had moments where I was really annoyed by the pawn’s behavior.

Another issue which is often brought up is the “lacking” shorttravel. I don’t have a problem with it (although I got annoyed to travel for two hours to get back to the city one time.) I like to explore and the atmosphere isn’t half bad either, besides the fact I really like it when it gets more difficult at night to stay alive. Just bring enough oil or you are literally alone in the dark with things that are trying to kill you. But hey, I love a good challenge…come and get me, whatever you are.

The story is…well…

I have a love and hate relationship with it. I can’t describe in any other way. Of course, it is, at first, your typical “The Dragon and the Chosen”- type of story. Something what was/is often used in legends, fairytales and in games and with that this story is nothing new and exciting. There is nothing wrong with it. It’s a matter how you interpret and present it to the readers/gamers/listeners. (A point which I will discuss in the Story Analysis)

…But, oh god, the characters and the relationships between them and the Arisen. I surely mentioned somewhere before that I like my characters well done and not raw. I won’t deny, there are attempts to make characters memoriable (and some good attempts at that), but it’s just…

To put it simply, I don’t really bring myself to care for them. They feel…so flat and forgettable, just as the story. They feel like talkative background accessories who try to be more. …It is difficult to explain and it is frustrating that I can’t exactly pinpoint why they are that way. But then again it is subjective.

And there comes my biggest issue in that case. Do too much quests for one and he/she/it will fall in love with you. Even you have no interest in them. They love you, they become your love interest and you aren’t asked in that matter. (…Suddenly it makes sense that your character can’t talk. It becomes more convenient for your love interest)

Hello, to you too…Wwwwait, why are you pink? Don’t tell me…No, get away from me!

This is then somewhat funny in the end when you are forced to make a sadistic choice.

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“THAT IS NOT MY SOULMATE!” (We are in denial, aren’t we?)

I have nothing against a romance-options in games (not the game entirely about it, but as sidequest), since it adds to the character, but… I will just list my reaction to that in order how much information I got about that.

  • Romance will be available!: Nice!
  • Everyone is bi! : Fine for me!
  • You can romance anyone!: Oookay, I don’t know if that is good or bad.
  • Besides the Pawns…: A pity, but I guess it makes sense. (It does not very much, after you can make Barnaby (a Pawn) your love interest…I’m the only one who would have loved some sort of a subquest to your own pawn about this “He/She can become more human after they spend more time with you?”)
  • And you will have a love interest, even though you don’t find anybody interesting: Yeah…great…I…I will slowly back out, okay?

My general view on the game? It is a good game, nothing extraordinary, but also not bad. I play it here and there, because of the battle system which I really enjoyed (and this epic feeling when you kill something much larger than you), but not because of the story, its characters and so on. This is nothing bad, in my eyes, but what makes it so hard for me is, that there was so much potential in the story and characters and yet so much remains untouched.

Was it a good hunt? Yes, it was, even with the bitter taste afterwards when I think about the story.

If you don’t like to read my impression/ “deep analysis” of the story, feel free to skip the next paragraph. (You have been warned, there will be spoilers)

After the dragon abducts your heart…(first literally, then metaphorically. Exactly in that order…)  you set out to kill it. The interesting thing is, the Dragon chooses you as his Nemesis, as the only one who can kill him.

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Ever asked what the Dragon says in the beginning? It is latin. I could only understand bits from it, but supposedly he says “My name is  Grigori. Take up your arms and face me, newly Arisen.” That is an epic way to challenge someone. Before I continue, I know there are theories out there that mean that the Dragon isn’t Grigori, but I will use the name anyway and I don’t know this translation is correct.

Yes, you have guessed it. Grigori is a “meaningful” name. Yeah, you have guessed right again, I will tell you what it means. It means “those who are awake”, “Watchers”, “Guards” and this term is connected with biblical angels.

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What…a lovely angel…with red eyes, with horns, wings…and an huge appetite.

Grigori is very well spoken and has some deep speeches to offer…as well as no love, for people who regard him as Salvation. (I loved that scene so very much. This makes him one of my favorite enemies) I can connect each meaning of the name to the story. “Guard” is clear. Dragons almost always guard something (at least classical western dragons; treasures, gold, damsels, wisdom or secrets), there is nothing special to it. With “Watcher”, it could mean, he observes what you are doing as Arisen or rather, he waits in his ruin/castle and watches people and their actions in general. Of course, at the beginning he burns things down, eats and yeah…but after he takes your heart, he retreats and seems rather peaceful (?) and uninterested in destroying something (aside from squishing people, when they annoy him)

The most interesting term is “those who are awake”…If you have lost the end battle you know what happens to you. You know the truth, you have opened your eyes to the truth…You have been “awoken” from the illusion of your every day life and know how the world works. Of course, it could be coincidence. As well, I regard Grigori more as a title than a name, just like the Seneschal.

The Seneschal, or at least the term is a title itself, a royal officer in charge of justice and in control of administration certain provinces or the house of important nobles. Some other meanings are “senior retainer”, and “oldest servant”. In this game he/she/it is the one who maintains the world by pure will and determination. A Godlike being. Now the thing with Grigori makes sense…The Dragon is the angel (messenger) of this “God”, thus the Dragon is just a tool for choosing which human is worthy of being the next Seneschal.

Somehow I feel sorry for the Dragon. (Even when he is very aware of his fate. He is the “evil”-noble sort of Dragon) The Arisen…god, again this religious pattern,..(Bioshock Infinite has inflicted a serious trauma on me…) The messenger choses the Arisen and the Arisen can be anyone. I don’t believe in the theory that the Dragon chose the false Arisen in the case of the Earl, but that every human as the basic requirements to be the Arisen and consequently the Seneschal. The question is, if he/she/it has enough determination and will/can grow enough to go through with. Of course that includes the will to be the sacrifice for others, so they can continue exist, although they did cruel things to the Arisen. Ah, you get what I’m point at, aren’t you?

When I regard the biblical background….I find it quite funny that the playerArisen is a fisher or has grown up in a  fishing village. Such a coincidence…

Additionally, the world of the game is more a gray to black case. A knight tries to make a coup-etat (because he was frustrated by the politics there), the female knight who tries to be accepted by her father and others, the wife of the Earl who has get’s almost killed by him, the Earl himself who traded his love for internal life and went crazy over his guilt, the Arisen, the Chosen One who isn’t respected and laughed at. (the scene when you meet the Earl is a good example.)and so on. There is sheldomly a good end for anyone. The most leave the country, others die… The only really classical evil is the one-eyed, dark “priest” with his cult of Salvation (or maybe a mage, because mages are more squishy…yeah I know, bad pun.)

Then my thought on the ending, if you beat the Seneschal. Most of them say, the circle is still in effect, but I have my doubts about this. (Why does this remind me of Bioshock again…oh god, my head…)  The Circle goes Seneschal sends a Dragon (which is an Arisen who failed to beat the Seneschal) to chose an Arisen to become a Seneschal. Since our Arisen commits suicide as Seneschal…Who sends the Dragons, who beats the next Arisen into submission to become a Dragon and without Dragon…can there be an Arisen in the first place?

Yeah…and the whole thing of your main pawn and the Arisen. It is odd…a little bit out of context. Of course, it is mentioned that the Arisen gives part of his/her soul to the Pawn…but Selene doesn’t look like her Arisen, doesn’t she? Alright…

But, my conclusion is. There is no denying that someone put some thought about it in the story and it had ,without a doubt, potential in my eye. It hurts much more, when you think about how bland it comes across in the game…well, can’t change it.

Have a good hunt.

 
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Posted by on May 1, 2013 in Ps3

 

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Bioshock Infinite – A hunt for clues through Rifts

Bioshock_Infinite_LogoNormally, I wouldn’t touch First Person Shooters at all, but I make exceptions. And one of these is Bioshock Infinite. There are so many reviews out there about this game and especially about its ending. That is why I don’t really want to focus on this alone.

Let’s say, besides my impression on the game, I try to interpret special parts of the story (which I noticed) and even the whole thing here and there. (Yes, It will be philospical, know-it-all and spoiler-ish, but I try not to retell the whole story)

So, if you haven’t played it till the end, I would recommend that you not read this.

The player controls a man named Booker DeWitt and accompanies him on his quest to kidnap a young woman named Elizabeth to clear his debt. Nothing to difficult at the first glance, if it weren’t for the fact that this girl is in Columbia. A city which flies in the sky and is inhabitated by followers of a self-proclaimed prophet.

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…I have a bad feeling about this…

Have I mentioned that this game has religious undertones? Of course, before you can enter the city, you will be baptized or rather “cleansed from your sins and be reborn as a new person.” This is a reoccuring theme in the game along with the “Bring the girl, wipe away your debt.” See the pattern?

Sin and Salvation. “Without a sinner there can’t be a reedemer.”

With that pointed out, let’s continue with the plot. Now DeWitt is newly baptized, enters the city and everything seems peaceful, almost utopic. People are friendly and polite, there is a nice festival going on and you can enjoy yourself in shooting galeries. We all know, this might turn into the living hell soon enough. 

Thirsty already? How about a drink?

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I’m always surpised that characters in Bioshock don’t even consider the option that such things could be dangerous for your health. “Ah, a bottle with an unknown, omnious glowing substance in it….Let’s drink it!” Cheers.

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Cheers, indeed…

But all is fine and good, you survive it, you get new powers, meet all kinds of strange people, until you get a note with the warning to avoid the number 77 to not blow up your cover. But hold on there. The number alone is an interesting one. If we pick up the religious motive, the number 77 is associated with sins and forgiving them as well it it a reoccuring throughout the book. Notable is as well, that the number is in certain numerology  systems associated with Jesus Christ. Again this whole sinner and reedemer theme. And there was a thing with the whole “False Shepherd”, wasn’t there?

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Jesus Christ, fate hates me so much.

This is the point of the game which marks the beginning of the end for the peaceful utopia. You have the choice to throw the baseball either at the couple or at the man with the mustache. Either way, your cover is blown and you have to fight, which brings us to the battle system:

My opinion on it is kind of mixed. On the one hand, its not bad, you can vary between powers and weapons and of course use the skyline of the city to assassinate people from above (…this sounds awfully familiar…) There are also different accessories to enhance your abilities and do nasty little tricks like vaporize your enemies when you do enough damage with your sky-hook. Nice effects, but I didn’t really need them.

What I absolutely don’t like, is the fact, that you can carry only two weapons at a time or rather two guns. That’s all nice and good, but you often don’t know when you need which weapon and since you can’t buy them and have to find them…

Let’s say, good luck against this guy if you have only a pistol and a sniper riffle. (not to mention the endbattle)

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But all in all, it’s quite solid, I would say. So, you fight your way through Columbia and begin to wonder how much police force they have, you finally reach your goal and find the girl in a tower. (I’m the only one who is reminded of a certain fairytale?) She is a normal young woman, playing, painting, reading through the day…besides the fact she likes to rip holes into the time/space continuum.

Goodbye, pausible explanations, Hello, mindscrew.

Elizabeth has an all around good character (although she reminds again of a Disney princess) and is really useful. I dare to say the most useful person with no fighting skill who you have to escort. I won’t go deeper into that matter, since other reviews wrote enough about her.

And again, I could point out a maybe interesting fact about her. Elizabeth is hebrew for “My God is an oath” or “My God is abundance” and the hebrew word for “vow” is associated with the number 7. Furthermore, she shares the name with two persons in the bible: The wife of Aaron (often called Aaron the Priest in the Old Testament) and the wife of Zechariah and mother of John the Baptist. (Yeah, that word again)…Wait, the prophet is named Zachary Hale Comstock…isn’t he? (…oh god, my brain…)

Now I will add some spoilerish flavor to it. Her other name “Anna” means “favor”, “grace” and also “mercy”. You have guessed it. Mercy equals reedemer theme. Maybe they have thought about that, maybe it is coincidence, who knows.

With that out of the way, let’s discuss the whole idea of choices and the ending. Let’s start the mindscrew marathon.

The whole theory about constants and variables is often commented and I support it by some degree. Remember the scene with the coin at the beginning? The two strange people?

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You can see at the board, it is always heads. So it means that it is a constants, since it always be Heads and never Tails. Later on you are given a choice between what Elizabeth should choose as medallion. Either the bird or the cage. It is a variable since it changes something, but then again it doesn’t change the outcome of the ending. So, it is a little variable with little outcome. Or is the ending a constant that cannot be changed?

It can also be interpreted as the illusion of choice. Such as, there exists the illusion that we can change fate through choices, but in reality it doesn’t change your fate, since it is already set in stone,

Another problem is Booker. Or maybe, my mind is already so screwed that I think it is a problem. Again spoiler. Booker is Comstock. So, correct me, if I’m wrong. There are two Bookers in the same dimension at the same time? (Booker didn’t choose to become the prophet and Booker who did) When this is possible that two people out of two different dimensions exist in the same dimension (which can be proven by Elizabeth’s case, since you see her more than one time in the same scene)…Where was the other Booker (the one who accepted to be baptized and the one who came with Elizabeth to this point) in the final Baptist scene?

Futhermore in the alternative universe, there is a Booker who is Comstock, a Booker who helped Vox Populi (and convinentely died) and Booker who travelled with Elizabeth. So why does Comstock still exist, although the other Bookers died. And if all the Bookers are from alternative dimensions, born out of different choices of action…Why do they exist at the same time? Did the scientists spawn them? But then again, in some timelines there are Bookers missing and the course of his history would change. Why not just “teleport” a Booker through the Rift, who is about to be baptized? (Oh god damnit…I swear my brain smokes)

And if we consider, the ending is a constant…Then Comstock would still exist, after Booker was “baptized” one final time, since it doesn’t change anything. The only explanation at that point is, that Elizabeth can change constants by will. Or the PlayerBooker is the Booker of this scene. (Booker here, Booker there, Booker everywhere…) teleported back to face his judgement. But then again, in an alternative Dimension, another Booker would have chosen to be baptized, since he didn’t travel with Elizabeth…

The only choice would be to kill every Booker in every timeline (which is infinite by the way – oh hey titledrop) to kill Comstock. Or this Booker is the only one with a Variable and thus the power to the change story. Talking about Spanner in the Works…that does mean there are more Comstocks…which results in Comstocks who succeed in their plans and could utilize Elizabeth’s Rift-Abilities to change…

Is that another illusion of choice or Elizabeth can change constants…or…whatever…I’m out. My brain can’t go on anymore.

Hopefully you enjoyed my little thought about this.

I for my part enjoyed the story very much, since it is so complicated and so frustrating and yet somehow beautiful executed. (It is hard to do that with Dimension-Jumping-Stories) I’m really a masochist at heart, it seems. Also the whole thing with there is no good and evil (okay, Vox Populi and Comstock could be more in the evil vs. other kind of evil- department, but I settle with gray and gray morality). I love the details, the atmosphere, the music…it is all around good, although the battle system is not the best I have ever experienced. ..

And now…

Would you kindly pass me some painkillers for my head?

 

 
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Posted by on April 25, 2013 in Ps3

 

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